Desert Nomad
Requirements:
Minimum CON 9 STR 9
Prime
requisite: CON and STR
Hit Dice:
1d8
Armor:
Leather, Chainmail, Shields
Weapons: All
Languages: Common
Nomad and his mount |
There
has always been two peoples in The Great Empire, the people of the cities,
Hadir, and the peoples of the desert, Badawi. The Badawi exist in tribal
societies that live a nomadic lifestyle. Tribes generally consist of 10 – 15 families
and often focus on herding and animal husbandry. Once every three years all the
tribes of the lands gather a sacred oasis for a combination of festival,
religious observance, and political discourse. Problems are hopefully solved,
marriages arranged, and good exchanged.
The Badawi have very different
traditions than the Hadir, also each individual tribe can have local customs.
The religion of the Badawi is that of the Prophet, but many of the rituals and
ceremonies from before the Prophet’s Revelation are still celebrated or
incorporated into the faith. It is because of many of these difference that bad
blood has stemmed between the Badawi and the Hadir. Both groups have grown up
with warning against each other. Hadir warn their children that the Badawi are
not civilized and only raid caravans, steal, and pillage. Badawi believe that
all Hadir only care about money, live lazy lives, and lie with each breath.
Badawi are raiders, but they mostly
raid other tribes and leave the Hadir alone. Raiding is custom in life, the
skill is getting goods, without being noticed. These raids can lead to
violence, only in extreme instances death. Badawi warriors guard the tribes
goods, chase off the other raiders, and raid for more goods. This circular
pattern that develops with goods and raids will never truly be understood by
the people that live in the cities.
Alignment: Any
Agoraphobia
The desert nomad is not at home in the crowded streets of
the cities and urban areas. While in these environments the nomad has a -2
penalty to attack rolls and ability checks. This does not affect travelling in
dungeons or ruins, only urban area with many people.
Distrust
The Badawi receives a -1 penalty to all reaction rolls and
loyalty rolls with Hadir and retainers. The opposite is true as well. Hadir
have a -1 penalty to all reaction rolls and loyalty rolls of Badawi.
Female Raider |
Raiding Skills:
- Hiding: Requires the nomad to be motionless – attacking or moving while hiding is not possible.
- Move Silently: A nomad may attempt to sneak past enemies.
Desert Survival
A party with a desert nomad succeeds at foraging with a
2-in-6 chance and finds prey when hunting with a 5-in-6 chance. Also given
proper clothing and gear the Badawi can stretch their water supply, and the
water supply of their party. The Badawi and their party can go twice as long
without suffering penalties for dehydration. When traveling through the desert
the desert nomad’s chance of getting lost is 1-in-6 chance.
Ride like the Desert
Wind
Desert nomads are expert riders, and can assess the worth of any horse or camel. At 5th level the nomad can urge their mount to great speed. This will increase the mounts speed 30’ (10’) for up to 1 hour, once per day.
Badawi Camp |
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