I went through the module and liked the bones of the story,
and I liked a lot of the details. It can suffer from points where there is not
a lot of focus. The story also is relatively linear, and as mentioned in my previous
article, the sandbox pieces feel a bit stapled on. I totally dig the big
personalities in the story overall, and I actually plan to play it 50/50. I
want the giants to be serious, and not a joke. I will play many of the other
personalities much more hammy. I hoping it will give the adventure a certain
charm, but not lose the narrative.
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Such cool art |
Let’s
talk about my PCs, first is the “Cleric” Ionas. I put it in quotes, because I
believe his intention is to take several levels of Wizard, more than Cleric.
This character worships Ogma the Binder, and is the Knowledge domain. His goal
is for enlightenment, as he put it, “I not only want to see the fabric of the
universe, I want to see the threads that make up that fabric.” His character is
trying to be an oracle/diviner, which will work out all sort of nice for me
down the line due to one of the major plot threads.
Next, I
have Izumi, who is a Bard from the country of Wa. For those that are not up on
their Forgotten Realms lore Wa is a stand-in for Japan. Izumi was born with the
unfortunate disposition of not being able to control her emotions to the
standards of Wa society. She would have the occasional outburst over the beauty
of the world, or a piece of art and this was an embarrassment to her family. As
a minor noble she was expected to marry for political reasons, but when she
refused, she was sent on a “political” mission to the far corners on the known
world. This would rid her family of her embarrassment, and pleases her because
she wants to learn about other cultures.
Lastly
is Chandelier (aka Shandy). Shandy is a Warforged Fighter from Eberron. He was
accidently summoned to this universe and had random memories thrown into his
frame. He was discovered in Wa and eventually became the guardian of Izumi in
her travels. He came to consciousness fully formed, and thus knows things
without having huge context for them. He also when traveling through space/time
was infused with random memories of people from the Realms. I added the last
part so that on occasion I could splash a bit of plot through him if needed.
His name is from the first thing he saw when he was asked who he was. He was
fascinated by the lights above him that were arrayed in a beautiful pattern. He
asked what it was, he was told it was a Chandelier, and decided to be called
that.
Since
the adventure has been out for several years it has the benefit of resources to
call upon. I have decided to use a lot of information from these two Reddit
Posts,
and this guide
that I found on DM’s Guild by Sean McGovern. McGovern’s guide is especially
helpful and to anyone planning on running SKT you should check it out. Almost
every suggestion he makes, I agree with. Thus, in my reports you will see a lot
of his changes. Between all three sources there are a lot of common themes in
changes that should be made, and nothing convinces me like consensus among
RPGers, because it happens so rarely.
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This is a great resource. |
Ok, enough gibber gabber, get to the fucking monkey!
I went
with the idea of doing prologues with all the characters to quickly introduce
them to some of the characters of the story, and start pushing ideas that need
a push. I started with Izumi, and she had been in Waterdeep for several months
and often took quite boat rides to view the beauty of nature and to help her
compose great works. One of these quiet days was abruptly interrupted and her
boat was capsized and wrecked by a set of storm giant females. They quickly
apologize and help Izumi to shore. They begin talking and both a fascinated by
the other’s culture. She learns that they are Queen Neri and Princess Serrissa
and both sides agree to meet again and share pleasantries. Weeks go by and they
meet regularly each bringing small tokens of each other’s culture and a
friendship is created. One day in the middle of this meeting, another larger
storm giant emerges from the water and begins to chide the women for involving
themselves with “the small folk”. Apologetically the three return to the water,
never to be seen again by Izumi.
Next
was Ionas, and he was a young, Harper adventurer on a quest of exploration. His
group was captured by Iymrith, the Ancient Blue Dragon, and she was turning his
party members into stone statues, and later into gargoyles. She taunted and
teased them a bit, and then she began the ritual on him. His hand slowly
started to turn to stone, as the dragon cackled. Just when he thought all was
lost a group of Harper heroes came in and start wailing on Iymrith. Primary
amongst them was Artus Cimber using the Ring of Winter and screaming “Blood of
the Lady” over and over. Ionas was rescued, but his hand is still made of
stone.
Shandy
was a bit of an issue, because he was relatively new to the world, and was the
guardian of Izumi. Trying to get a prologue with him was puzzling me, so that
is when I came up with the idea that he would have some random memories from
people in Forgotten Realms. One of his memories was in a very cold and icy
cave. In front of him was an Ancient White Dragon who was crying and verbally
attacking herself. The person whose eyes he was seeing through was hiding, and
managed to see a corpse covered in snow with its hand sticking out and it was
wearing a ring. The White Dragon continues to moan about how, “The Master will
not be happy. I lost it.” The person tries to make a break for the entrance and
is spotted, they distract the dragon by pointing out the ring, to which the
dragon squeals with delight. The person manages to get away into the cold, and
the vision ends.
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Looks like Shandy |
All of
these are being used to foreshadow events that will come down the line and tie
the characters somewhat into the over plot. This makes them a bit more in the
plot as opposed to outside looking in. We decided to hand wave them knowing
each other, and they all decided to be members of the Harpers. I started them
having a meeting with their patron in Waterdeep. To be completely honest, I
wasn’t sure who I wanted the patron to be so I pulled the oldest trick in the
book, the patron is a Masked Lord of Waterdeep. The identity will be determined
at a later date, you know, because details.
The
patron describes to the group how the Harpers and Force Grey have been working
together gathering intel about disturbances in the North. Caravans are being
raided, corpse found at random, small villages being wiped from the map. They
are not sure who or what are doing these acts, but they have sent their agents
out to try and find out. They received a message from Hashnag that they needed
to get to Nightstone as soon as possible because there was a rumor that
something was going down there soon. He was too far to get there in time, and
this group of Harpers was sent to find out. Short on time and details, the
party is convinced to move with great haste.
The
party collected some supplies, including a few ponies and a pack mule, and set
out. On the morning of the second day they ran into a woman in the road being
attacked by a pack of goblins. She is injured, and trying to fend them off.
Izumi decides to take off on the pony charging into combat. Shandy, who is on
foot, runs after Izumi. Ionas decides to tie down the horse and mule and follow
after. I declared that it would take them 2 rounds to catch up. Izumi manages
to kill one of the goblins straight away, while Ionas cast Thaumaturgy and
causes the ground to shake under them to frighten them. Shandt continues his
long haul to the battle. Three goblins left, 2 decide to run off, one directly
away, and the other towards Shandy and Ionas. As the goblin runs by Shandy
misses with a glaive strike, but Ionas crossbows him for 1 point of damage.
This begins the saga of Larry the Goblin. The next round Larry is able to move
up next to Ionas who draws his weapon and hits the goblin for 2 points of
damage. The goblin continues to run towards the mule, and is closing in. Ionas
picks up the crossbow and shoots again, hits for 1 point of damage. Larry is
still running. Ionas shoots 2 more times and cannot hit him, at this point the
goblin has untied the mule and is preparing to run away. At this point Ionas is
overly pissed and decides to use his Guiding Bolt and nukes Larry for 13 more
damage. I described that the donkey looked like the back of the car in Pulp
Fiction with poor Marvin.
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Imagine a donkey |
Shandy
mopped up the last goblin and they rescued the woman named Kella. Izumi had
noticed that Kella’s wound is an electrical burn, and she claims she was with a
caravan that was attacked by a dragon. They seem to assume it is a blue dragon,
and they tell her to accompany them to Nightstone. As they approach something
is wrong, no one is watching the walls, and the church bells are tolling
non-stop. They use caution and move into the town under stealth and notice that
giant boulders are like pox marks across the city. As the move from building to
building they slowly take out random goblins here and there, all with a note of
silence. Even when they kill the goblins ringing the bell, they continue to
ring the bells in order to hide their movements. They set a careful oil trap
for the Worgs, and have no problem bringing them down. They decide to go and
check out the fort up on the ridge, and begin to move across the shattered
bridge.
We
decided to end it here, but as you can see it was an eventful evening and I had
a lot of fun. I hope you enjoyed reading about it. We play semi-monthly, so and
update will be about two weeks away.
I went ahead and created a Facebook group for the blog, if you are interested the link is here.