Such a great cover |
Check out these stats |
For all of the bonuses, they do have a few drawbacks. The first is spelled out in that they have a harder time attracting retainers, and thus might be solo operators unless you can find more Half-Orcs. The next is that their Thac0’s while in keeping with many classes, still cannot get past 17(+2). They level quite quickly, but they only have eight levels to gain. If the campaign goes on long enough and you survive retirement might be early. This fits with their fiction, in that their lives are often shorter that humans, so they live fast.
I can see these Half-Orcs as Bounty Hunters. |
What do you think of the new Race as Class? Are you excited to see more from the two expansion books? Make sure to comment below on things you would like to see, follow the blog for the next two parts, and share with other interested parties. Did you miss Part 1 or Part 2?
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Hmmmm, backstab seems like a bit much to me.... But overall I really love what Gavin is doing and look forward to seeing the full extent of it!
ReplyDeleteI think the 600 extra XP is a good counter balance.
ReplyDeleteWell, I don't really see XP as an offset for martial prowess, but maybe that's just me. I can see having the Cleric/Thief's Thac0 rolls (never below 17 up to 8th level) as something of a balancing factor. Thinking more about it, I wonder why Gavin included picking pockets as part of the character's skill set? It's not something I really associate with a Half-Orc.... It's an interesting character though.
ReplyDeleteI think that it is that they are outlaws and brigands historically. The level cap is also a balancing factor, they cannot go above 8th, which limits all their skills.
ReplyDelete