Translate

Showing posts with label NPCs. Show all posts
Showing posts with label NPCs. Show all posts

Thursday, September 30, 2021

Spell & Blade - OSR Retainers Review

 

            This is a quick review of a cool product by Mesozoic Press called Spell & Blade OSR Retainers. I am reviewing both the digital and physical product. What is the product? This solves the problem of having to come up with retainers on the fly. Each 1st level retainer comes on its own card with stats, gear, personality, appearance, and a quirk. It includes the following: 15 Clerics, 10 Dwarves, 10 Elves, 20 Fighters, 10 Halflings, 15 Magic-Users, and 20 Thieves. As you can imagine this makes creating rival adventuring parties easier too by just dealing out a hand. Need a quick thieves guild representative, pull one. Party wants to hire on some added muscle, let them draw and find out.


One of the main uses I see for this is quick character generation too. When I go back to face-to-face gaming, if I get a last-minute addition to the party, pull a card, and let them have at it. I used to run a gaming club at the college where I teach, and I would often have players show up with little to no experience. I had pre-made characters that took time to create and would just give them to new players. At the end of the session, I would allow them to keep the character or make their own PC and transfer the XP and gold acquired in the first session. This deck makes it that easier to do that then ever. At the end of the session have them transfer the card to an actual sheet and you are good to go.

The Card Box

The characters are made with Old-School Essentials/BX in mind but would work for almost any OSR system with light conversion. One point that has been made, and specifically spoken to on there webpage, is that the NPCs have slightly hirer than average stats if you are a 3d6 down the line sort of person. This to me is one of the things that separates it from the official OSE Rouges Gallery. I love the quirky style of the OSE characters, but many of them are quite a bit…quirky. There is nothing wrong if that is your taste, but Spell & Blade is a bit more my speed. These NPCs reflect more of how my PCs in my party look and fit like a glove. If you are a 3d6 straight down the line sort, then these might not be for you. If you are a 4d6, drop the lowest, and place as desired type, these will work well.

Front of a Card

I am not the biggest computer whiz, but I have some experience with printing on cardstock for game materials and I do not think it would be hard to accomplish that with these files. For the time and effort though I would recommend buying the cards from DriveThruRPG. This is my first experience ordering physically anything other than books from DriveThruRPG and it was quite the success. The cards are reasonable, seem as durable as you would expect, and the box fits them nicely. If you plan to use them at the table, I recommend sleeving the cards, but other than that you are all set.

 

Back of a Card

If you want to purchase this product, click HERE.


I run Old School Essentials weekly and post our games to YouTube, click HERE to see.


Like my work? Follow me on Facebook here.

Thursday, September 9, 2021

Froglings, Harpies, Zombies and More! Random Encounters for Barrowmaze or any Swamp

 

I received a gift and I decided to share it with the masses. One of my best friends in the world, who just so happens to have a PhD in English asked me for a favor. He said he was feeling a little burnt out on RPGs and wanted a “writing assignment”. I mentioned that I was running Barrowmaze and could use some interesting swamp/barrow encounters. He never fails to impress me. Not only did he produce several interesting encounters that have amazing potential for hooks and NPCs, but he also did layout for it and spruced it up. His talent is only overshadowed by his lack of confidence in his own work, so I asked if I could share it with the world? He agreed but made sure that I mentioned that the art was not original, and he wanted to credit the artists, but could not find many of them.

 


Below is a single example of an encounter, the PDF I am linking below for free, has many more. I hope you all enjoy it. He is a member of the THAC0 Blog Facebook group, so if you feel inclined, you can thank him there. Enjoy!



Trader Grobe and His Flapmen

The group encounter a group of fifteen Froglings led by 3 2HD leaders. Once of them has been cursed by a golden circlet that gives him access to spells but forces him to speak in haikus, another is a warrior looking to defeat and devour his siblings, and the third is a skilled rogue that has fallen in love with a swamp nymph.

-Trader Grobe: Is the leader of the group. He was able to break into a few barrows and loot metal weapons from the corpses, and since then, Grobe learned to trade with the odd explorer or cultist in the Barrowmoors for additional gear. He wears leather armor, bears a shield, and uses a short sword. He also has a few daggers. Grobe possesses the ability to speak a rudimentary form of the common tongue to trade with other peoples. He wants to acquire more weapons and armor for his band, and he can supply a group willing to sell him weapons with what seems to be a limitless buffet of fresh fruit and pure water. A swamp nymph, Antheia of the Mangroves, blesses this group with fruit, swamp prawns and other freshwater crustaceans, and water, in exchange for their armed protection against logging groups and marauding visitors to the Barrowmaze. Grobe is deeply in love with the nymph and will protect the location of her tree with his life.

-Skudsku the Swallower: Skudsku works as Grobe’s muscle. Unlike most Froglings, he stands five feet tall, weighs twice as much as the average Frogling, wears a chain shirt, and carries a battle axe that is larger than he is. Skudsku discovered he had a taste for other Froglings when he first hatched and devoured a dozen of his brother tadpoles. The rest fled. Since then, Skudsku has continued practicing cannibalism, but he is secretly terrified his siblings will return in a group to punish him for eating half his parent’s spawn. He believes that the equipment Grobe provides him will give him an edge in the final battle.

-Lorehunter Fuguuzzi: Fuguuzzi was a normal Frogling that had the unenviable job of testing out possible magical items Grobe found in the barrows. She was normal until the day she put a magic item called the Torc of Gwyn Boddell around her neck. The torc is a ring made of metal with a single green jewel in the center that glows when activated that is permanently locked on Fuguuzzi’s neck. It can only be removed by killing Fuguuzzi, and then once it is clasped around another creature’s neck, it can only be removed if the creature is killed. The Torc allows its wearer to cast several spells at will, but it carries a major curse. The wearer of the Torc can cast Detect Magic, Read Languages, Read Magic, Find Traps, and Locate Object, all at will, although each spell drains 1d4 hit points from the wearer. In addition, it increases the wearer’s Intelligence to 14 if it is lower than 14. Also, the wearer can only speak in haikus. Each line must be five syllables, seven syllables, and then five additional syllables. Besides being forced to speak in these patterns, the wearer also must use his or her words to describe concrete, natural things (a tree, clouds, a rock) in a way that is suggestive or symbolic of his or her meaning. Grobe knows that Fuguuzzi is useful, but all the Froglings also find it extremely frustrating to communicate with her. If characters come to Fuguuzzi seeking advice, Grobe will negotiate for useful goods in exchange for the Lorehunter’s services.


Want all the encounters? Click HERE.

I run Old School Essentials weekly and post our games to YouTube, click HERE to see.


Like my work? Follow me on Facebook here.