I mean we’ve all been there, right?
You have a grand plan for a new
plot hook, and it takes a left hand turn in an unexpected direction. Normally,
these are the moments you live for in D&D, the unexpected. You do not
generally expect it to break the entire game. I play a lot of different RPGs,
and for most of the 4e years, I dropped Fantasy RPGs all together and focused
on Indie/Story games. I learned several story troupes and tricks, the main one
being, form triangles when creating relationships. My game has been running
since the beginning of the school year (About 7 months), we play weekly for
about 4 hours, and the occasional Saturday for 7 hours, so we have some time
invested. I have a current group of six
players using AD&D 2e, and I wanted to run a plot where they were at cross
purposes and see how they resolve it. I assumed loyalty would win out, and
personal ambition would be put aside for the greater good. I was wrong. This is how I broke my game.
I have one character, Hex, who
murdered a guild wizard and was cursed for his crime. He was no longer able to
use beneficial wizard magic or items, he also lost his ring finger in the
process. Over the course of the game his character has become bitter, and his
alignment has basically been all over the place. He is very hard to predict,
one minute he is crying he wants redemption, the next he is attacking a small
boy with a large sword. He constantly saying at the table, “I want my magic
back…” I never bothered with it, because a) he did it to himself, b) he rolled
AMAZING stats, like nothing below a 15 with multiple 18s, his character was
already better than everyone, the lack of items was not hurting him.
Next, Nico comes into the equation,
he is a decent character with good ideas, and very bad luck. The party
constantly gives him crap, but his plans are solid, but his dice are cold. I
decided to tempt him with more power, luring him into an Asmodeus cult, with
the slightest boost in power. It was not too difficult to lure him, the cult
just treated him with respect, and gave him the praise that he wanted. Asmodeus
being who he is decided to have his agent, Nico, make an offer to Johnny.
Asmodeus would suspend the curse and allow him to use magic again, but he had
to join the cult, and had to retrieve a sacred necklace and get it to his agent.
Did I mention he regrew his finger, but it is now a devil’s finger? I mean, how
could this go wrong?
I mean who wouldn't love this guy?
The part had recently stumbled
upon, and rescued a group of NPC adventurers. They decided to escort them to
the next major city, and from there would part ways. One NPC Lyrissa, a Harper,
had stolen a sacred necklace from the Zhentarim and fled with her party. Most
of her party died when bounty hunters caught up, and that is when the PC party
rescued them from imprisonment. She decided to seduce two members of the party,
Remus and Thorne, to form a bond with them, hoping they would help her get the
necklace to safety. Remus and Thorne are best friends in the game, and do not
have a clue that they are both in a relationship with the same woman, I had to
add that little touch of drama. This group actually has the necklace, and wants
to keep it from evil.
Lastly, there is Wolfen and Torin
who are also looking to get the necklace as well. Torin was in a relationship
with an NPC named Safia, and she was kidnapped by the Sultan of the City of
Brass for an old debt that has not been repaid. Torin agreed that she would get
the necklace and return it to the Sultan to repay the debt, but in the meantime
Safia remains locked in the dungeons of the Sultan’s palace. Wolfen is a kind
hearted cleric that just wants to help Torin rescue Safia, who is a well-liked
NPC by the whole party. I thought this would be a strong motivating factor for
the group, but again I was wrong.
Doesn't look all that bad?
Here is how I thought it was going
to play out. Each would be vying for the necklace, and they would have to make
some hard choices. Their long track record together and general friendships
would keep the characters from coming to blows. Eventually they would realize
that a beloved NPC was trapped in an extra-dimensional prison, and would agree
to help. I would lay some guilt on each of the parties about the decision they
are making and off they’d go to rescue their companion, the group stronger in
the end for going through this trial. Asmodeus would be angry, and thus they
would have made a new enemy for me to use in the future. Once again, this is
what I thought would happen.
What I got was the cultist
literally wounding their friends, and telling them, “If you don’t give me the
necklace, I’ll fucking kill you.” Keep in mind that character has been a
cultist for under 2 days in game time and 2 hours in real time, converts are
the most extreme in all religions! The party with the necklace fleeing for
their lives and on the run from PC and NPC groups looking for the McGuffin. The
last group pleading with both sides that their friend, companion, and lover is
trapped in an inferno laden prison and that they all needed to sit down and
talk. They are all at each other’s throats, and I put them there, expecting
they would do the heroic thing in the end, but Satanist be doing Satan things. The
actual PC holding the necklace, Remus, is now being referred to at the table as
Frodo.
This is where we left the session
and I think I played with my toy to the point that I broke it. Each group has told me that they have a secret
“plan” and that they want to talk with me in private. As long as this remains a
game, and the players do not start fighting outside the game, I am willing to
watch it burn down. Maybe at some point they will get their act together, and
come back together. I did tell them this campaign would end no matter what in
about 2 months, at the end of the school year. I was hoping to bring it to a
grand finale, but such is life.
Actual Picture of my Campaign
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