To understand this post, you need to read my Part 1 of this
article.
The Aftermath
When we last left my AD&D
party, there was roughly 3 groups all vying for the same McGuffin necklace and
literally at each other throats with threats and violence. I had created this
lovely plotline that put the group at cross purposes, and was hopefully going
to become a bonding moment and allow the group to go forward a bit stronger,
with a few lumps to show for it. I talked with a few fellow DM’s to get some
advice on how to proceed, and a few suggestions floated to the top. The main
outcome was the concept that, “Evil turns against itself, Good redeems its own.”
That the groups of evil going for the
necklace, would not just focus on getting along on “Team Evil”.
Team Evil
Suffice to say, the party trying to
keep the necklace from evil, and the group trying to rescue their friend that
was being held hostage decided to meetup and work together. They did not know
exactly how the whole situation would shake out, but anything was better than
letting players that were actively working for Asmodeus get the necklace. They
still had the moral question of, do we give this powerful item to the Sultan of
the plane of fire to get back Safia, or do we sacrifice her and destroy the
item outright (or at least attempt that). They were attacked by members of the
local thieves’ guild, who somehow knew about the artifact. Johnny and Nico, the
devil worshipers, stumbled upon and actually helped out in the combat, because
they did not want the guild to get the item. After the fight though, they
demanded it, and the rest of the group fled and got away from them. They
actually went as far as threatening and in a minor way attacking the group to
get the prize.
The group with the necklace sat
around getting a moments rest in the city, and still debating the great issue
of what to do. The followers of Asmodeus were confronted by a representative
from the Zhentarim telling them in essence, “Hey, I’m on your side, I hired the
guild to get the necklace, and you screwed me over. Let’s go get the necklace
together.” The two of them look at each other, slightly abash and decide to go
alone with this plan. He informs them that he has a large contingent of the
guild tracking them and when he finds them, he will attack in great force and
he wants them to help lead the attack. They agree to this and wait for the trap
to be sprung.
"Zhentarim, I hate these guys."
Tourin, who is in a relationship
with the captured NPC Safia, decides that she must save her and send the
message to the Sultan’s enforcer to show up and reclaim the artifact. Things
are really starting to heat up, and they agree to meet in an abandoned
warehouse for the exchange. The rest of her group seems to be going along with
this plan, but they still have their doubts. What will the Sultan do with this
item? Will it upset the balance in the planes? Will that spill over into the
Prime Material? Is one person’s life worth this risk? Either way, they head out
and decide to go to the meeting, this is when the guild strikes.
While trying to avoid the public
they take some back alleys to get to the warehouse, the area that thieves’
guilds know well. At a good four way stop the guild surrounds the group,
keeping a fair distance, and the Zhentarim leader ask to end this peacefully.
He knows this burden was thrust upon them, by another group, and he is even
willing to throw in a finder’s fee to them for the item, upwards of 20,000 GP.
Our stalwart heroes refuse and prepare themselves with a fight with 20+ armed
men, and it is at that point that an invisible imp working for the Zhent gets
the drop on the party and now holds the necklace barer, Remus, hostage with his
tail to his throat. The Zhent leader comments on how he tried to do it the nice
way, now it was the hard way. He also makes an offhand comment about how he
cannot wait to get the item back to Fzoul, and the promotion that he will receive.
This is not lost on the Devil worshipers, who realize they are being used, and
most likely will be killed. They needed to deliver the prize to Asmodian
trustees, the Zhentarim is backstabbing them.
Johnny slowly approaches the group,
under the pretense of getting the necklace, while Nico positions himself next
to the Zhentarim leader. Johnny leans into Tourin and whispers, “You owe me,”
and dashes to decapitate the imp. Seeing this the Zhentarim commander orders
the charge and guild members flock towards the group. Right after he does this
Nico uses an unholy gift, to use Charm Person on the Zhentarim commander and
has him call off the thugs, who start to leave after only one round of combat. Both
Johnny and Nico know that not returning the necklace to their Dark Lord will incur
his wrath, but they decide to back their friends and help save Safia.
After that, they as a group go to
the warehouse and shortly thereafter the Sultan’s Enforcer, Eram, shows to
collect his bounty. They go into another round of, “Is this right?” With the
now former, Asmodeus followers chiming in that they are now on a hit list to
save Safia, they must do this. The party’s cleric, and conscious, Wolfen,
hammers the point that one person’s life might cost millions of lives. Eram
threatens the critiques to silence themselves, and warns that his patience is not
eternal. Tourin asks for the necklace, and Remus hands it over. There is a long
and lingering pause. Eram stands in front of a portal to the plane of fire
reminding Tourin of their “ironclad” agreement, “one necklace, one girl.”
Tourin staring at the floor looks up with grim determination and walks
crestfallen towards the towering obsidian man. When she nears him, she looks up
and sprints towards the portal and hops through. Eram screams in anger and goes
after her, and as the portal starts to shrink the party piles in after her and
we ended the session there. The player of Tourin hands in real life were
shaking, and the whole table was on their feet.
Eram
I honestly was not expecting this.
I was not prepared for an adventure in the plane of fire, but here we are and I
could not be happier. As a DM, I live for the moments that I cannot predict.
Generally, I know the plot, and what is going on, but having a twist like this
is amazing. My players are psyched, I am psyched, and the party seems like they
have a common purpose. I guess I did not break it after all is said and done.
*P.S. I can see people’s post already about, “Wouldn’t they
just die going into the plane of fire?” I have two points on that. One, depends
on the source. I am using the Al-Qadim books on genies and they seem to say
that there are plenty of areas in the Elemental Planes that are habitable for
humans like the City of Brass. Two, I guess I could just start the session and
say, “Ok, after that amazing session and dramatic moment….you are all dead.
Sorry, you’re in a lava flow. Let’s roll up something new.” How fun is that?
P.S.S. This is our Obsidian Portal link, if interested.
https://spcunpluggeddd.obsidianportal.com/
P.S.S. This is our Obsidian Portal link, if interested.
https://spcunpluggeddd.obsidianportal.com/
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