Last week’s adventure was a massive success for the players.
I believe that the two PCs that died last week, came back and made characters
that fit the party’s needs better. We lost a Fighter and an Elf last week, they
remade characters and have a Cleric and a Magic-User. The Cleric could have
made a really good Fighter, but the player wanted to be a Cleric. He has an 18
STR, 13 CON, and 13 DEX, while his WIS is 11. Even so, they have a good tank in
the Cleric who will eventually get some spells. The Magic-User rolled pretty
average across the board, and that is not bad for a MU. The thing he did roll
was the magic number 11 on a d12 for his random spell. Any player of Old SchoolEssentials or BX should know the mythic number 11, because it is Sleep. That
spell is just so darn good at low levels and can turn the tide for a party that
is in danger. We also had a new player, who was a solid 5e player, but wanted
to try older D&D. He really enjoyed the change of pace and commented on how
fun it was because your characters are so fragile. He said you have to make
good decisions, and bad decisions make the game so tense. He rolled up a good
Fighter and was pleased with his results. The only returning character we had
this week was the Dwarf, the two thieves could not make it. So 1 Dwarf, 1
Fighter, 1 Cleric, and 1 Magic-User are heading to the Caves of Chaos, with a
single torch bearer Alania in tow.
The
group immediately heads back to the Owlbear caves and wants to search its lair
for any possible treasure. As they enter, I make sure to mention there is a
whole wing of the cave system here that they have not explored. They head into
the debris strewn lair of the Owlbear and search and find grasp in the hand of
one of the victims of an attack, a scroll case. The new fighter of the group
discovers this singularly, and decides to not share it, or make anyone aware of
its presence. In fact, he does not even open the scroll case to see what is
inside. Generally in a game of this nature, that is not a good idea, but each
to their own. Seeing that there is nothing else, they decided to enter the
other side of this particular cave system.
I was
really worried about this section because the chance of PC death is quite high,
and unless the party takes extreme caution it can go downhill fast. I describe
how the cave’s debris starts to lessen and the cave starts to become damper and
damper. They enter a cavern that is dominated by a small lake and they begin to
circle the outside of it. One of the PCs notices a shiny object in the pool and
points it out to the other characters. They decide to remove everyone from the
cave except the dwarf, and have him take a look at it with his Infravision. As
the party members leave the dwarf’s vision starts to adjust and he notices that
the thing in the water is not alive, or at least does not radiate heat. That is
when the gray oozes lash out with their surprise actions. Normally gray ooze is
a nasty combatant that can strip away armor, surprise opponents, and melt their
flesh. These guys felt more like the smiling slimes from Dragon Warrior on NES.
The party beat them down and the oozes could not hit for love or money. They
then retrieved the golden chalice from the water, and left the cave feeling
pretty good about themselves.
I wanted them to be more dangerous then this. |
I
rolled a random encounter for them and decided to bring back their old friend
the Ogre. He was waiting there with a herd of six goblins wanting some money
and payback. He saw them laughing and literally drinking from the golden
chalice and wanted that in exchange for their lives. I had a dramatic speech
ready to give about how he was going to crush their bones, and then destroy the
Keep, but before I can get to that the Magic-User interrupts and says, “I cast
Sleep, screw that guy.” He rolled really good and all seven of the combatants
fall asleep. They then begin to slaughter all of them, roll up into his cave,
take back the money he stole from them with a hefty bonus of gold he extorted from
the goblins in the past few weeks. With those successes under their belt, and
light left in the day they decided to head back to the keep to safely store
their gains. Did I forget to mention they decided not to hire the Woodsman this
trip as a guide? Because they did not. I had not been making them possibly get
lost, and lowered the random encounter rate due to him, but they thought they
knew better.
We
called it a little early because we had enough time for some book keeping, but
not another trip into the caves. I think I am going to have the noble of the
Keep take notice of them now, because they are actually doing some good. I was
thinking about offering some alternative adventures like seeking the hermit,
finding the bandits, or even traveling to Orlane to deal with the local issue
of strange happenings. We will see what they want to do and how it will all
unravel. I hope everyone is still enjoying the series and I hope that you
follow the blog.
Soon I hope... |
I went ahead and created a Facebook group for the blog, if you are interested the link is here.
I'm loving it. This is fun to follow but I cringe at some of their decisions. I guess when I played back in the day, we were much more "team oriented"; it kept us alive longer. These guys really don't seem to have a lot of common sense but I'm glad they're having fun!
ReplyDeleteWait till you see what happens this week.
ReplyDeleteYour skeleton story reminds me of the group I DM'd in college. They were almost taken out by a shambling mound until the ranger's player asked, "Hey everybody, I have a potion of plant control. Do you think that will work?"
ReplyDeleteThat was about the short and skinny of it.
ReplyDeleteA sleep spell only affects one creature at 4+1 HD like an ogre. So it shouldn't have got the ogre AND the goblins.
ReplyDeleteReally enjoying reading these. Am actually doing some solo playtesting using the Caves so it's great reading a blow-by-blow account of the same ground I've been immersed in.
Funny story about that situation. I have been using OSE rules, but on that day I forgot my Kindle at home since the physical books are not out yet. I did by chance have my BECMI rules on me, and that isn't a restriction in BECMI.
ReplyDelete