With the announcement of Mythic Odysseys of Theros, the soon-to-be
released of Explorer’s Guide to Wildemount, the previous releases of
Guildmaster’s Guide to Ravnica and Eberron: Rising from the Last War, we are seen
a pattern in releases of what appear to be ever expanding magical worlds from
WotC. My question is where are my smaller scale settings? According to Mythic
Odyssey’s promo “The Gathering world of Theros where players can wield god-weapons and select new races to indulge in a challenge fit for the gods.” So we are battling gods now on the regular at this point? I am not saying there is not a place in D&D for all of these magic-rich, god-slaying settings, but could we maybe get a change of pace and have something a little lower down the powerscale? A setting that reigns in the power a bit and allows for smaller more personal adventures? I am also not opining for the “good ole days” and "please give me every setting from my youth". It just seems like the writers are always trying to top one another with the next release. To be clear though, I am not taking about low level adventures, this is more about lower scale. Settings grounded in reality than in epic fantasy.
I would
love to see something like Thunder Rift from D&D Basic. This was a valley
that had tons of interesting encounters, none of which were in the god-tier of encounter rankings. It had a great detailed background with fun little hooks that the
players could get involved with and some factions that they could deal with in
different manners. It was designed to be a beginner’s area that could be
expanded by the GM or plunked into any setting you would like. It was sort of
genius at the time, and is still kind of a great design. I think this style was done
somewhat well with the Curse of Strahd. The setting was limited in scope and
focus. This made for what many consider the best supplement to date for 5e. You
could easily expand the valley in CoS, and one of my friends did just that with
an adventure that we went on beyond the borders of Barovia. For the most part, CoS was
grounded and not heavily steeped in magic and over-the-top fantasy.
When
Forgotten Realms was created it was really considered by myself and my friends
to be the highest of High Fantasy with all the gods, magic, and items scattered
throughout it. Nowadays it seems like it is the base-level fantasy adventures,
possibly even on the low end of the fantasy spectrum. This seems to show how
the paradigm has shifted. I am not upset by the paradigm shift, but I would
like for some products that are on a more grounded level. Are the days of
smaller fantasy gone? I would like to think they are not, but I could be wrong.
Will it be Epic Fantasy all day every day from this point on?
If you are interesting in Thunder Rift click HERE.
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Will it be Epic Fantasy all day every day from this point on?
If you are interesting in Thunder Rift click HERE.
Like my work? Follow me on Facebook here. I recently added a Donations Button for people who want to support the blog with a one-time donation. For those not satisfied with a one-time donation, please consider joining my Patreon. The button is above too.
In what way is Eberron epic fantasy? It definitely allows for "smaller, more personal adventures". It is a low-scale setting, with magic having a broad application but not a deep one (e.g. lots of low-level magic and magitech but not a lot of high-level magic). You certainly can't fit the gods of Eberron, either, since no one knows if they actually exist or not. And so on and so forth.
ReplyDeleteAny setting with golems as PCs, to me is a Higher Fantasy game.
DeleteThey're only golems in the same was as dwarves are earth elementals and elves are fey. Warforged don't have "fantastical" properties, if anything their racial features are fairly mundane. Unknown and high fantasy aren't the same.
DeleteThey are golems in everything but name. I can make any creature a race with racial abilities, doesn't change what they are at the core though.
DeleteI completely agree!
ReplyDeleteThank you
DeleteHas WotC ever done anything small-scale (or low magic/fantasy)? I don't think they have, nor will they as magic and high fantasy are so ingrained into D&D at this point. The closest we may ever get again to something like that is Dark Sun, but I'm not holding my breath. Their primary audience wants to cast fireball and fight multi-headed dragons while flying around on hypogriffs or whatever. I think what you're looking for WotC cannot/will not provide.
ReplyDeleteDark Sun is super powered. You rolled 5d4 for stats and everyone had to start at 3rd level. Everyone had supernatural powers, it was wacky.
DeleteI'm presently reading through Ghosts of Saltmarsh. The first adventure is pretty low-key (so far.)
ReplyDeleteAlso, I'd love to see some 5e Al-Qadim, for real.
Me too man, me too.
Delete