Have you seen this module? It is a bit of the alright.
This zine was a part of Zinequest III from this past year and it is the type of module that I love. It hits the low to mid-levels of your favorite fantasy-based RPG, it is a sandbox, and it is wonderfully organized. This is akin to Thunder Rift of days-gone-by with a small setting that is infinitely expandable. Coming in at 64 pages it is jammed with wall-to-wall dungeon delving action with roughly 15 locations to explore. The module has a just enough backstory to push the DM off in the right direction but allow them to do their own thing with it. For me these would be low-prep dungeons to run, and you can even take the dungeons and sprinkle them in another setting if you wanted.
The basics of the setting is that at the heart of the area is a dwarven settlement. The area was once occupied by and ancient race that is no longer with us. They left a great tower in the woods that the elves dedicated to protecting. For some reason, the creatures of the great woods are now fleeing and that is leading to conflict with the local settlers. Throughout the area is old ruins and places of power to explore and there is even a plot brewing under the surface if the players want to engage with it. There are numerous rumor charts for different areas and the players are truly free to go where the please and seek their fortune. This is certainly going to go into my circulation at some point.
The book is $15 and comes with the PDF. You can also tack on $3 more and get a lovely map of the region printed out as a small poster. My hats off to Jacob Fleming for this little piece of brilliance. You can purchase the physical copy at https://gelatinouscubism.bigcartel.com/ or you can get the PDF by clicking HERE.
I run Old School Essentials weekly and post our games to YouTube, click HERE to see.
Like my work? Follow me on Facebook here.