I started reading some of the old
Polyhedron magazines and I am enjoying them quite a bit. I seem to like them
more than Dragon or Dungeon Magazines. I really like their Living City articles
and Rouges Gallery and find them useful. Reading through these lost tomes of
yore you get a glimpse into the zeitgeist of the time in a way that is
reasonably unfiltered. Many times, people question what people back in the day
thought about X issue in the community. The response is usually, “They are
still alive, ask them.” This has merit and is valuable, but not a complete
story. Often time colors the past with rose-tinted glasses and memories change over
time. Seeing these articles give us a clear understanding of the thought
processes back in the day and the issues with the games that people were
discussing. Here is a hint, it is the same stuff we discuss today. Apparently,
the Thief class was always an issue and “fixing” it was always on the table as
example. Below are two things I picked out of issue #7 that I thought were
interesting and I wanted to share.
A person wrote into the “Dispel
Confusion”, the Q&A column for Polyhedron, and asked about their created
spell that healed at range. The reaction is stark and not even a bit nuanced,
it is a bad idea. They go so far as to invoke the name of one of the creators,
Gary, saying it is range cure is too powerful. They discuss it as an issue of balance,
and this is the reason that Clerics get any armor is to be able to wade into
the front lines and heal. Something of note too is in older editions you cannot
move and cast, placing further limits on capability. I do not want this to turn
into a 5e bash fest, as I do play 5e regularly, but is there a single heal that
is not ranged now? I admit, I am not a 5e expert, though I have played it a
lot. I am not trying to say, “See 5e is bad! You are bad for liking it,” but
look at the changes to the thoughts of people in a relatively small amount of
time. Changing rules like this change the focus of the game (not stating that
is good or bad, just a given). When you change the healing mechanics (making
range healing possible, using hit dice to heal, healing as a bonus action, etc)
the core of the game changes with it. The game becomes less focused on the idea
of survival in the face of imminent death, and more about grand champions
boldly destroying foes. Am I stating anything new? No. Will people miss the
bigger point and most likely argue in the comments about edition wars? Yes.
Next, was a piece for “Notes for
the Dungeon Master”. In this article the writer, discusses an old topic in the
community, “What do you do with a player when their character dies?” A big
point of pride for many in the OSR/Old-School community seems to be when a
character dies the player makes a new character and builds from level 1 again. I
am generally for this, up to a point, and I agree with the article. Once the group
gets its feet underneath it and starts to grow in levels this becomes silly. If
the party is averaging 7th level making a veteran player start over
at level 1 seems silly. The article sets some ground rules and recommendations on
how to handle this. The author tends to focus on levels, whereas I would focus
on total XP instead. The article also recommends on how to possibly handle
magic items and gear. I used the exact same system in my games before and it
worked perfectly. I only mention this piece because I hear in the “meta” around
the game online stories about how this was not even a thing “back in the day”.
Death equaled reset always. It is the way the founders intended it. Etc.
According to this, that is not the whole story.
The real focus of this piece for me
is that even back in the day there was a plethora of ideas and ways of play,
not one dogmatic “old-school” way of play. Odds are people in the comments will
argue the merits of healing and starting PCs at level one, but there is not
much I can do about that. Hell, odds are that people will comment without even reading the blog post. That is all for this issue. I am really enjoying
reading these articles and I might write another of these if I find anymore
gold.
I run Old School Essentials weekly and post our games to YouTube, click HERE to see.
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