Bugbear
Requirements:
Minimum STR 12
Prime
requisite: STR and CON
Hit Dice:
1d8
Armor: Leather,
plus Shield
Weapons: Any
Languages: Common,
Goblin
These “Goblin
Giants” are often merciless and cruel and for some adventuring parties that is
exactly what they are looking for in a companion. Adventuring companies that
are looking to hire on muscle that can also put fear into rival parties look to
Bugbears. As long as Bugbears are getting good wages, good food, and good
fights they are happy with their arrangements. Bugbears make surprisingly good
scouts and can plot out an ambush with lethal efficiency. While not the most
adept of warriors they make up for it with brute strength and cunning.
Brutal Thug
Bugbears are immensely strong for their relative size. They receive
a +1 to all damage rolls.
Tough
Bugbears are extremely resilient and receive +1 hit point
per level.
Hiding
Bugbears have an uncanny ability to disappear from sight:
- In dungeons, a bugbear can hide with a 90% chance of success.
- In woods or undergrowth, a bugbear can hide in shadows or behind other forms of cover. The chance of success is 2-in-6.
- Hiding requires the bugbear to be motionless.
Back-stab
When attacking an unaware opponent from behind, a bugbear
receives a +4 bonus to hit and doubles any damage dealt
Infravision
Bugbears have infravision to 60’.
Extreme Scorn
People who know the nature of the bugbear’s birth are often
repulsed by their existence. If known, the bugbear will suffer a -2 penalty on Reaction
Rolls with the target.
Gang
After reaching 6th the bugbear will attract a
gang of goblinoids that will serve out of fear. The bugbear will have 3d6
goblin thugs and 1d6-1 hobgoblins lieutenants. The bugbear gang generally roams
and does not set down roots, finding an abandoned dungeon or cave to make a
base.
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Once again! Great stuff!
ReplyDeleteThank you one more time! :)
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