Al-Mi’Raj
Large rabbit with a 1’ horn sticking out of its head. Known
for unusual behavior and the healing properties of its horn. Capable of using basic tactics to attack foes in packs.
Armor
Class 6 [13]
Hit Dice 1+
(5 hp)
Attacks 1 ×
horn 1d4
THAC0 18
[+1]
Movement
Rate 180’ (60’)
Saves D11
W12 P11 B14 S12 (MU6)
Morale 6
Alignment Neutral
XP for
Defeating 15
Number
Appearing 2d10
Treasure
Type Nil
- Teleport: Once per day can teleport up to 360’.
- Horn: Al-Mi’Raj horn is quite valuable and used in many potions, especially ones that cure poison. While attached to the Al-Mi'Raj they are immune to poison.
- Temperament: Al-Mi’Raj can be confusing, aggressive one minute and timid the next. They cannot be called overly intelligent, but if captured they are highly receptive to training.
Love the idea of someone (either PC or NPC) adopting one as a pet.
ReplyDeleteThey'd make good familiars.
ReplyDelete