Karkadann
Large (10’) rhinocerine animal with a jutting horn from its
head. The beast is known to be aggressive in defense and according to legend
can be tamed by fair maidens.
Armor Class
5 [14]
Hit Dice 9*
(41 hp)
Attacks 1 x
Horn 2d8
THAC0 12
[+7]
Movement
Rate 60’ (20’)
Saves D8 W9
P10 B10 S12 (M9)
Morale 7
Alignment
Neutral
XP for
Defeating 1600
Number
Appearing 1d8
Treasure
Type Nil
- Charge: If appropriate space is given, the Karkadann will charge a threat. The horn does double damage on a charge (4d8).
- Trample: If the Karakadann hits with his charge attack, and the opponent is the same size or smaller than it, the Karkadann knocks over the target and make one addition attack per foot (4) for 2d6 hit points of damage each.
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