I apologize for the delay on this series, but the hurricane
cause school to cancel last week and the group was unable to get together. We
had a session on Tuesday and it was quite special. I am running an open table
so players are going to fly in and out of the sessions. I had three characters
return from the previous adventure, the Dwarf, the Elf, and the Fighter that
was knock out at the end of last session. Joining this merry band was four new
players. Two of the new players have played before, and two were completely new
to D&D. The party added another Fighter, another Elf, and two Thieves (both
of them completely new players). The party still had no Magic Users or Clerics,
but such is life.
When we
last left off, the group had slayed a small contingent of goblins, and earned a
hearty 60 silver pieces, and one of their front line fighters was down. Since
over 50% of the game was new, I decided to hand wave that the party retreated
and was attempting to get back to town with their guide, Mac the Woodsman.
Luckily I rolled no random encounters and they arrived back at The Keep. I told
them how the Keep’s population was snickering under their breath because they
came back tail between their legs and with nothing to show for it. Mac was disappointed
that he basically did not get paid for four days of work and the group was
close to out of money at this point. I ruled that they rested for a week in
order to let the fighter get back health, and the new players arrived in the
meantime.
The new
players came to the keep and as they entered noticed the guards exchanging some
coin and overheard, “I bet this lot comes back with nothing too, most likely
one will die too. I’ll give you 5 to 1 odds.” This was a tad disconcerting to
them and they headed straight for the tavern to get the local rumors. I did not
consult the rumor table, because the scuttlebutt about the cave was nothing but
about how the last group failed miserably. Mac introduced himself, and offered
his services to the new group. I also had Mac suggest that the newbies might
want to combine forces with the group that went in last time. The more
manpower, the more likely they can survive. The groups decided to combine and
were going to set off the next morning.
The
notion of supplies came up as almost no one had money, or rations. The two new
players, both thieves, decided to live up to their reputations. They wanted to
go and steal rations for the group. No one seemed to have a problem with this,
and they both set out to see what they could obtain. I asked them their plan
and explained that there was a “provisioner” and described a simple general
store. At first, since they were new, they said “We steal from him.” I asked, “How
are you going about this?” I gave them a few examples of how they could
possibly go about this, then they understood and came up with a good plan. One
of the thieves had a 16 CHA and they were going to distract the merchant, and
the other was going to rob from him. I decided to mess with them ever so
slightly because they kept saying this is like Skyrim. I wanted to do something
that Skyrim does not do. I made the merchant exceptionally nice, and wholesome.
He was talking with the character saying how tough times were since the trade
routes are threatened by monsters from the caves. How he can barely afford to
feed his poor wife, who is ill. How the character reminded him of his nephew,
who is a good boy, honest as the day is long. The player actually doing the
theft was like, “I can’t do this. He is so nice.” To which the other player
said, “We’re in this too far don’t back down now.” So they stole from him, to
rub it in slightly I had him give the player a free ration because he knew, “Times
were tough.” Both of the players felt a little bad and agreed to give the man
money if they get any from the Caves.
Poor Old Merchant |
The
group set off with no trouble getting into the Caves, with no random encounters
(they’ve been lucky on this both games). After the last time I expected a bit
more teamwork, so they immediately split up! Half the party decided to go
towards G cave and the other half towards E cave. The group that went towards G
decided to attempt to “smoke out” whatever is inside it and build a fire at the
entrance. While the group that went towards heard distinct snoring coming from
the cave. With the fire lit, I described how only part of the smoke was going
in the cave, and part was going out do to being right on the entrance and that
the caves must be pretty big, because the smoke isn’t pooling up all that
quickly. The other group continues fret about the snoring, but they are hoping
it is the Ogre. Last session they heard a rumor in town that the Ogre “sometimes
helps the cave dwellers” somehow they took this as the Ogre was friendly, and
might help them. I guess they watch too much Shrek growing up.
The
group at G enters the cave and finds the trash pile and two players begin to rummage,
finding a gold they rummage more. I rolled noise checks for three rounds of searching
for two different players, and nothing. I really wanted to have the Owlbear and
Ogre show up at the same time. The group at E decides to enter the cave to see
what is snoring, and see the large fur mound, slowly rising and falling. I also
made hear noise checks for the Ogre to wake up with bonuses because they were
not being that quite, NOTHING. This Ogre was in deep REM cycles. At this point,
one of the people at cave E runs to G and says they found something and the
whole group enters E and stares at the mound of fur. The newest Fighter gets
brave and goes right next to the mound and realizes it is an Ogre with a
blanket. They decide to try and make friends. At this point, one of the new
players of a thief had to depart, so I ruled that she went out of the cave and
hid.
Half
the party stands back, and half the party is right next to the Ogre. The
remaining thief successfully hides, and one of the elves shakes the Ogre awake….like
you do. It is at this point that someone chimes in, “Does anyone speak Ogre?
What do Ogres speak?” I answered with, “I don’t know, what do Ogres speak?”
Everything started to spiral very quickly at this point, as the Ogre wakes up
with everyone trying different languages out. The dwarf speaks goblin, and the
Ogre works for goblins, so I ruled that it was reasonable he knew that
language. I had the dwarf roll a reaction check and he scored quite well, but
before negotiations could begin, one of the new players, the new elf, says “I
throw my weapon at the Ogre.” He rolled a 1.
Not Shrek |
The new
Fighter in the party turns on the elf and stabs him as the Ogre tries to grab
him. Due to Elven grace he manages to slip out of the cave and runs away. Now the
Ogre, pissed off, looks to the Dwarf and asks them why they are in his home.
They mention they want to hire him to help with the Caves. He asks how much? They
then realize they have almost no money to bribe him, they pool their money and
have 25 GP. The Ogre says he’ll help them and hand over the money. Once the
Ogre has the money, he chucks it into a pile of stuff, and tells them “Now F---
Off.” They are shocked, but we paid you. He told them that was an a-hole tax
and he is letting them live ‘this time” for entering his cave because of the
money. The party blusters with bravado, but the Ogre takes a swing and they all
go running out. Everyone except the thief who had remained hidden the entire
time. The only issue is that they are now in a cave alone with an Ogre, in
pitch black. Remember this is the players first time ever playing D&D. They
decide to go for glory, wait until they hear snoring again, and sneak over to
the pile of Ogre goods. They feel their way around by using the edges of the
cave, and sweep their hand in front of them slowly making sure they don’t hit
anything.
The
thief makes it to the pile, and I ruled for fun’s sake that the goblins had
already paid the Ogre, so there was a fat sack of coins. The thief picks it up
and starts to make their way out of the cave. It is at this point, after
several before, that the thief blows the Move Silent roll. I decided that a few
coins spill out and one rolled over and hit the Ogre. It roars awake, and the
Thief says the run as fast as they can, but hold onto the money. The rest of
the party seeing the thief running, hearing the Ogre roaring, decide to run
too. In a last ditch effort to hurt the party, the Ogre tosses his club at them
and barely misses. The party makes off with the Ogre loot. They were ecstatic,
they felt they had a real victory. It was a good feeling as a DM. That is where
we left it, tune in next week to see what happens.
Missed the other Episodes? Look here to catch up.
I went ahead and created a Facebook group for the blog, if you are interested the link is here.
Missed the other Episodes? Look here to catch up.
I went ahead and created a Facebook group for the blog, if you are interested the link is here.
Awesome. The Caves & Keep are one of my favorites. So much so, that my daughter made a painting of it for me.
ReplyDeleteThat is a great gift, was it for Father's Day or something like that?
ReplyDeleteI find that they thought they had won "a real victory" pretty comical! Great write-up though.
ReplyDeleteCompared to week 1, it was a victory. :)
ReplyDeleteMan can you turn this into a podcast? Please!!!
ReplyDeleteIt would be difficult because it is through a school function.
ReplyDelete